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Akisame Yokoburi [ Done]

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Post by Foot+Prints Fri Dec 19, 2008 10:24 pm

Basic Character Information:
Name: Akisame Yokoburi
Age: 20
Gender: Male
Clan: Yokoburi Clan

Looks:
Akisame is regarded as an individual of average physical propensities. He is 5’11” with a lean muscular figure. His skin is of a natural darker complexion. Adorning his head are raven black dreadlocks that fall past his shoulders. Although in the prime of his youth, onlookers agree that in his dark brown eyes carry wisdom beyond its age. Disdaining the normal appearance of most shinobi, Akisame wears a black short kimono, ordained with a depiction of a setting sun across the back. Beneath the kimono is a grey vest containing various items throughout different compartments. Upon his left hip is a grey pouch, for carrying weapons, that lies just above long black pants which lead down to standard dark sandals that would be seen on numerous shinobi in his village.

Strapped to his back Akisame has a stainless steel umbrella. Across the face of it is the kanji for “storm” painted in black. There is also a compartment within the rod that allows for various weapons to be shot from the tip. Despite being scolded upon numerous occasions, Akisame is constantly seen smoking in any situation and finds himself extremely irritable when not doing so. He swears he can quit at any time though.

Personality:
He enjoys talking to people and learning new things, even though his motive may not be clear. As Keikare grew up, he had many friends and very few "enemies". Despite his "gift", no one truly thought that Keikare was very nosy, or intrusive on anyone's personal life. Keikare never insulted his friends or said anything negative. Even when people would make fun of him, he would just smile and keep on training. Keikare would only never be upset or angry. He would either be a kind and popular kid, or he would become enraged and begin to hurt those that he loves. Despite the loss of his father, Keikare was never truly close with his mother. He often looked to his days at the academy as a vactation. He enjoys being with people but he is able to survive by himself.

Basic Clan Information
Kekkei Gekkei: Kaze Kuiki
Description:
dangerous wind sourronds that user in a sphere that is 5 meters in lenght and 3 meters in width as it protects them from any attack. This move is consider the greatest wind offensive and defensive justu.
Special Effect:
Stage 1: Using tremendous amount of chakra and a long serious of hand seals wind starts to pick up around the user in a sphere by 5 meters in length and 3 meters in width. The wind that the user is inside starts to spin at a rate of 80 Mph. The user is then lifted off the ground only 3 meters and sits their without moving. Anything that is not away from the user within 10 meters will be pulled in and violently thrown in another direction or will get sliced in to peices

Stage 2: After the user is in the air the user lets out a loug screaming causing the sphere of wind around them to start to grow bigger in size depending on the stenght on the users nin.Once the sphere starts to expand the ground under the user is destroyed and anything the sphere hits is damaged by wind cutters and goes flying back half the distance of the winds speed in meters.

Stage 3: After stage one the sphere then compresses back to its normal size and starts to pick up violent speed again then it seems the sphere around the user starts to bubble as if it is about to exploded but wind cutters the size of 3 meters wide and 2 meters in width shoot out of the sphere.The amount of cutters depend on the amount of nin the user has.The cutters go in any direction of 180 degress around the user. If the enemy is hit by the cutters then they will be hurt on a great scale and will be thrown back on half the speed of the wind cutters in meters.

Stage 4: The final stage of Kaze Kuiki the user is then set down to the ground with his sphere of wind still around him then the user can move around while the sphere is still around him making it very hard for any tai or projectile attacks to come close to hurting the user. This last for only five turns as the user can still use some of his offensive attacks like the wind cutters.Or go on to the defensive moves as such as the sphere that expands.
Link: [url=][/url]


Skill and Rank Information
Village: Konohagakure no Sato
Rank: Neo Akatsuki

Special Characteristics: Kaze Kuiki
Special Effects:
Stage 1: Using tremendous amount of chakra and a long serious of hand seals wind starts to pick up around the user in a sphere by 5 meters in length and 3 meters in width. The wind that the user is inside starts to spin at a rate of 80 Mph. The user is then lifted off the ground only 3 meters and sits their without moving. Anything that is not away from the user within 10 meters will be pulled in and violently thrown in another direction or will get sliced in to peices

Stage 2: After the user is in the air the user lets out a loug screaming causing the sphere of wind around them to start to grow bigger in size depending on the stenght on the users nin.Once the sphere starts to expand the ground under the user is destroyed and anything the sphere hits is damaged by wind cutters and goes flying back half the distance of the winds speed in meters.

Stage 3: After stage one the sphere then compresses back to its normal size and starts to pick up violent speed again then it seems the sphere around the user starts to bubble as if it is about to exploded but wind cutters the size of 3 meters wide and 2 meters in width shoot out of the sphere.The amount of cutters depend on the amount of nin the user has.The cutters go in any direction of 180 degress around the user. If the enemy is hit by the cutters then they will be hurt on a great scale and will be thrown back on half the speed of the wind cutters in meters.

Stage 4: The final stage of Kaze Kuiki the user is then set down to the ground with his sphere of wind still around him then the user can move around while the sphere is still around him making it very hard for any tai or projectile attacks to come close to hurting the user. This last for only five turns as the user can still use some of his offensive attacks like the wind cutters.Or go on to the defensive moves as such as the sphere that expands.

Elements: Doton & Fuuton
Skills Specialties: Main: Ninjutsu Sub: Fuuinjutsu



History and RP Sample
History:
The Yokoburi clan originated from Amegakure, but migrated to Konoha because of the vigorousness of the wars. Since Akisame was only a year old when his clan shifted to the land of the cloud, he remembers next to nothing of his home village besides the endless rain. At least, that is what his family attributes to his strange fondness for rain. Ever since he was a child, nothing could delight him more than a storm or even the simple patter of water against the ground.

From the beginning his parents could see there something quite at odds about their young child. He showed a general dislike for anything childish, unnatural inclination towards weapons, or simply because they had never seen their child cry. In fact the child seemed to be void of natural emotions emitted by a kid his age. Nevertheless, he was of their blood, so they nurtured him in the best fashion known to them. Despite his detachment to the normalcy of life, Akisame excelled at the ninja academy.

He showed great aptitude when it came to the practical and theoretical components of a shinobi. Although his physical prowess wasn’t much to boast about, outside of his tremendous reaction time and overall quickness, he was still able to combine the extent of all his natural abilities to graduate from the ninja academy ranked 2nd in his class at the age of 11. As a genin, Akisame came to be known as a “technical artist” by his peers, and found himself rising to the rank of chuunin at the ripe age of 15. Throughout his existence as a chuunin, Akisame continued to show brilliance in his work. He displayed great efficiency within missions that jounin say must be the reason for his masterful control of his own chakra. Along with a more than adequate amount of chakra within his control Akisame’s opponents soon realize the onslaught of chakra based skills are not just the last bursts of a dying flame.

Because of his disdain for group related activities, Akisame was able to devote his free time to a combination of training and compilations of knowledge. It wasn’t a rare occurrence for the death of an enemy to be followed by an elegy from a poem. Granted, this action was usually saved for the leader of a group as they died, whether it was from his hands or another.Akisame’s rise to jounin status wasn’t much of a surprise to his community. However questions were sometimes raised as to his state of mind.

Often seemingly distracted by private thoughts, his decisions had been questioned when it came to the full result of a mission. Such as incidental deaths of people surrounding a target meant for assassination, or potentially life threatening injuries received by those meant for capture. However he always had a ready explanation for such occurrences and often times listed results upon the fate of circumstances. He always got the job done so not much was ever made of it.Not a great deal is known about the eccentrics of Akisame’s private affairs. However it is common knowledge that whenever someone around him dies the heavens open up to salt the earth. A favorite quote of his is “When it rains…it pours.” When he gets distracted the Hokage or the other members of his village usuall Look at him weird, so he left the Village to find somewhere, where killing isn't a sin.


Rp Sample:
All around thick droplets splattered against wet soil as the sky continued to unfurl it’s previously held contents onto the ground. Trees swayed against the gusts of the storm, and leaves tore through the once humid air. The storm had come suddenly, viciously, and relentlessly. No living creature was abject from its effect. Well, except for one man.

The figure sat precariously on a boulder overlooking the torrents of rain which continued to rip into the forest beneath him. His wet black raven hair descended over his face in a wet mess. The dark kimono he wore lay pinned to his back as it absorbed the drenching that fell upon the land around it. However, despite the power of the storm blowing overhead, the figure didn’t sway one bit.

Digging into the pouch at his side he pulled forth an elongated white object. Placing the white material between his thumb and forefinger, he quickly made a few hand seals before emitting a little tendril of flame from his lips. He then raised the object to his lips and took a long intake of breath which was then followed by a tiny ring of smoke that was almost immediately doused by the rain around him.

There was a slight rustle coming from behind him followed by a wheezing voice, “Why do you mock me so? Just end it.”

“The rain really is wonderful tonight isn’t it Sansieu-kun.” the figure answered without turning to look behind him.

There was a hacking sound and then a minute groan before the rustling began again. Another bout of coughs rang loudly from behind the figure before the same strained voice called out again, “My friends will find you, you know.”

The figure sighed as he stood to his feet, flicking a last remnant of his cigarette into the darkening abyss below him. He then picked up his umbrella that lay against the side of the boulder he was sitting on. One last time he turned his gaze towards the sky, a faint smile drifting across his face as raindrops pattered against his eyes.

“It really is beautiful isn’t it,” the figure whispered as he stepped over the cliff face, umbrella held high over his head. Without turning his head he spoke in firm tones to the broken man laying on the forest floor, “Your friends? They’ve already moved on from this world Sansieu-kun.”

Sansieu lay immobile on the ground unable to stop the blood pouring from his mouth. His body shook from the coldness of the rain, or perhaps it was the heat leaving his muscles. As his eyes misted over he could see just a glimpse of the shadow of a man descending into the abyss below the ravine. With his last breath, a bare whisper, he uttered, “Yokoburi Akisame, you demon…”


Last edited by Foot+Prints on Sat Dec 20, 2008 7:14 pm; edited 3 times in total
Foot+Prints
Foot+Prints
Konoha Jounin
Konoha Jounin

Number of posts : 223
Age : 29
Location : Where eva the Hot Chicks are at
Country : Konohagakure no Sato
Element : Wind
Element #2 : Fire
Registration date : 2008-10-06

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Health Bar:
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Post by Foot+Prints Fri Dec 19, 2008 10:25 pm

Earth based techniques that do basic damage although, some earth jutsu have the ability to crush limbs for extra damage!

Earth Release • Earth Projectiles Skill [Doton • Tsuchi Kikaku no Jutsu]
- A technique utilizing Earth Chakra and Materialization Chakra Form
- Handseals: Ox, Ram
- Rank: D
- Effect: A skill where the user performs their handseals and presses their hand onto some form of earth, from that form of earth it launches off projectiles made of earth. These projectiles are shaped much like kunai

Earth Release • Mud Bullet Spray [Doton • Deidotama Himatsu no Jutsu]
- A technique utilizing Earth Chakra, and Materialization
- Handseals: Ram, Ox
- Rank: D
- Effect: A technique where the user gathers their earth chakra within their mouth and covert it to mud. This mud compressing together and becoming hard and compact. The user then sprays the bullets made of mud from their mouth towards the opponent. Being such a large spray having a shotgun type of effect, and is a very hard jutsu to evade

Earth Release • Stone Barage Skill [Doton • Iwa Rendan no Jutsu]
- A technique utilizing Earth Chakra and Burst
- Handseals: Ox, Dragon
- Rank: D
- Effect: A skill which is one of the simpler earth ninjutsu. Gathering chakra through the ground, preparing to release this jutsu on either a stationary or rushing opponent. Once its activated, releasing a burst of several stones from the ground to bombard into them

Earth Release • Spinning Mud Wheel [Doton • Jiten Deido Kuruma no Jutsu]
- A technique utilizing Earth Chakra and Spin
- Handseals: Boar, Ox
- Rank: D
- Effect: A skill which is very effective against a charging opponent. Channeling chakra through the ground, a large stationary portion begins to spin around at a constant rate. As the opponent runs over it, they stay in their current spot as it seems they can never get to their opponent. Providing an opening for attack

Earth Release • Inner Decapitation Skill [Doton • Shinjuu Zanshu no Jutsu]
- A technique utilizing Earth Chakra and Unfocus Chakra Form
- Handseals: Dog, Ox
- Rank: D
- Effect: A skill where the user travels underground and graps an opponent from underneath. By pulling them into the earth, an individual becomes immobilized in the ground

Earth Release • Mud Capture Net [Doton • Deido Nottori Bou no Jutsu]
- A technique utilizing Earth Chakra and Materialize
- Handseals: Ram, Ox
- Rank: D
- Effect: A skill in which can be shot from the mouth, sending for a net created from earth. This net spreads out a great deal and when latching onto the opponent sticks to not only them but any other object it touches. Tangling them up. However, this net only lets for one set of turns until it starts to get where its able to be broken out of.

Earth Release • Earthslide River [Doton • Doryuu Taiga]
- A technique utilizing Earth Chakra and Materialization
- Handseals: Ram, Ox
- Rank: D
- Effect: A skill where from the user, it creates this rushing river of mud. This river of mud trips up the opponent and is actually deep enough to swim in. Making it so the opponent is trapped and open for attack

Earth Release • Earth Bunshin Skill [Doton • Tsuchi Bunshin no Jutsu]
- A technique utilizing Earth Chakra, Focus, and Difuse
- Handseals: Dog, Ox, Hare
- Rank: C
- Effect: A skill in which creates a tangible clone of the user, having only one real strong quality about it. When the opponent strikes this bunshin, twenty percent of the damage done to it through physical damage is done back to the opponent. This bunshin has 1/10 all your stats, however its endurance compared to you is doubled.

Earth Release • Earth Land Deflection [Doton • Doroku Gaeshi]
- A technique using Earth Chakra, Materialization, and Focus
- Handseals: Ox, Ram, Dog
- Rank: C
- Effect: A skill where the user slams there hands onto the ground, flipping up an area of earth that is able to protect their body from oncoming attacks. Capable of deflecting metallic objects and various jutsu

Earth Release • Raging Boulder [Doton • Gekido Maruishi no Jutsu]
- A technique utilizing Earth Chakra, Focus, and Spin
- Handseals: Boar, Dog, Ox
- Rank: C
- Effect: A skill in which creates a large boulder to emerge from the ground in front of the user. The boulder then is quickly made to spin. The longer the boulder is spun the faster it will head off in, paving a path of destruction in its wake.

Earth Release • Mud Armor [Doton • Deido Yoroi no Jutsu]
- A technique utilizing Earth Chakra, Condense, and Materialization
- Handseals: Boar, Ox, Ram
- Rank: C
- Effect: A technique where the user gathers their chakra into the earth around them, or by having the affinity of earth to have mud pour out from the skin Creating this thick armor which lessens damage from fire jutsu by 25%, along with reducing taijutsu damage done to the user by 10%. However in turn this jutsu reduces the users speed by 10% and their agility by 20%

Earth Release • Earth Dragon Barrage [Doton • Doryuudan no Jutsu]
- A skill creating a dragon type projectile launcher
- Handseals: Boar, Tiger, Ox
- Rank: C
- Effect: Emerging from the ground comes a dragons head made of earth, spewing forth balls of mud in which can be made flammable with the use of fire jutsu.

Earth Release • Splitting Earth Manipulating Palm [Doton • Retsudo Tenshou]
- A technique using Earth Chakra, Difuse, and Burst
- Handseals: Hare, Dragon, Ox
- Rank: C
- Effect: A skill where chakra is flowed through the ground difusing outwards, in which in bursts large towers forms of rock emerge surrounding the opponent. Effectively can be used to trap an opponent from going anywhere and gaining the highground



Earth Release • Quicksand Skill [Doton • Hakabashi Suna no Jutsu]
- A technique using Earth Chakra, Spin, and Difuse
- Handseals: Ox, Boar, Dragon
- Rank: C
- Effect: A skill where chakra is sent through the ground, as it is difused it weakens the ground below the opponent. Creating a sinking whirlpool of sand to pull down the opponent into the ground. Enabling the user to use another jutsu during this hectic state

Earth Release • Earth Golen Summoning [Doton • Tsuchi Gugen Kuchiyose no Jutsu]
- A technique utilizing Earth Chakra, Difuse, and Materialization
- Handseals: Ox, Ram, Hare
- Rank: C
- Effect: A technique which summons a golem made of pure clay. This golem inherits 1/5th of the users current stamina and 1/3 of all their stats. The golem can absorb up to one C rank and two D rank lightning jutsu, and can have its body form into spikes and clubs to attack the opponent. The golem is very bunshin like, however has significantly downsized intelligence and shows an incredible destructive behavior

Earth Release • Earth Tomb Dumpling [Doton • Doryou Dango]
- A technique using Earth Chakra, Double Materialization, and Condense
- Handseals: Ram, Ox, Ram, Boar
- Rank: B
- Effect: A skill where the user can either using a massive amount of strength and infuse the ground with a great amount of chakra, or simply create a large mass of earth within their hands by the use of the surrounding earth. Such a large mass of earth can be thrown towards the opponent, and can crush an opponent under its weight burrying them

Earth Relase • Earth Style Rampart [Doton • Doryuuheki no Jutsu]
- An earth jutsu allowing one to gain the high ground over their opponents
- Handseals: Boar
- Rank: B
- Effect: By gathering chakra into the ground, the user is able to create a large earthen wall from the ground to send them up into the air. Standing atop of this, can help out defensively by evading a large number of attacks from the opponent. Also, the same jutsu can be used to gain the high ground and provide support for other jutsu

Earth Release • Golem Explosion [Doton • Gugen Baku no Jutsu]
- A techinque utilizing only Burst Chakra Form
- Handseals: Dragon
- Rank: B
- Effect: A technique which is utilizing after the Earth Golem Summoning Skill. The user can begin to channel chakra through their golem as it approaches there opponent. When it is within a tangled up situation with the opponent, it can make a large explosion from within the golem. Sending up a debris of rocks and dust to otherwise blind and perhaps even crush the opponent. The radius that is covered in rocks will be around 10 feet from the golem

Earth Release • Earthslide Wall [Doton • Doryuu Heki]
- A technique using Earth Chakra, Double Focus, and Difuse
- Handseals: Ox, Dog, Hare, Dog
- Rank: B
- Effect: A skill where the user can create a large stone wall from the ground, sending them high up into the air and capable of protecting one agaisnt high level ninjutsu that are sent flowing towards them. The strength of this wall is great, and is very hard to destroy even with the most powerful of focused ninjutsu

Earth Release • Mud Armor Needles [Doton • Deido Yoroi Senbon no Jutsu]
- A technique utilizing Earth Chakra, and a higher form of Materialization
- Handseals: Ram
- Rank: B
- Effect: A technique that offers alot of concentration to be used. The user gathering their chakra into the Mud Armor around their body, gets it to slightly seperate and clump together making holes within the armor. Giving the opponent the idea of a weakened state, it provides an option and initiative to attack. However, its merely a set-up to use a jutsu in which fires off needles from every direction from the armor.


Last edited by Foot+Prints on Fri Dec 19, 2008 10:27 pm; edited 1 time in total
Foot+Prints
Foot+Prints
Konoha Jounin
Konoha Jounin

Number of posts : 223
Age : 29
Location : Where eva the Hot Chicks are at
Country : Konohagakure no Sato
Element : Wind
Element #2 : Fire
Registration date : 2008-10-06

Ninja Profile
Health Bar:
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Post by Foot+Prints Fri Dec 19, 2008 10:26 pm

Earth Release • Earth Barrier Prison [Doton • Kekkai Doroudoumu]
- A technique utilizing Earth Chakra, Infuse, Materialization, and Unfocus
- Handseals: Ox, Horse, Dog, Ram
- Rank: B
- Effect: A skill which the user users the surrounding earth in order to capture them within a prison. The prison is infused with chakra, so that when it it attacked the chakra instantly begins to repair the earth through materialization. Within the dome, all chakra used becomes unfocused. Making pure chakra techniques, and the ability to create other elements useless. However, techniques where chakra is charged internally can be used

Earth Release • Rock Dwelling Destruction [Doton • Iwayado Kuzushi]
- A technique utilizing Earth Chakra, Double Burst, and Unfocus
- Handseals: Dragon, Ox, Dog, Dragon
- Rank: B
- Effect: A technique where the user gatherign their chakra into a nearby source of rocks, such a large boulders, hanging masses of rock, or even a cave. In which, causing it to break apart falling down to collapse upon the opponent. This jutsu if hitting the opponent, has the absolute potential to crush a limb rendering it useless for the rest of the battle

Earth Release • Earth Grip Skill [Doton • Tsuchi Nigiri no Jutsu]
- A techinque utilizing Earth Chakra, Focus, Materialize, and Condense
- Handseals: Ox, Dog, Ram, Boar
- Rank: B
- Effect: A technique where the user gathers chakra into the ground, causing a hand to arise and grip at the opponent. The arms can go out normally approximately two feet. Once grapping onto the opponent the arm stiffens to immobilize the opponent.

Earth Release • Spike Burst [Doton • Gosunkungi Heki no Jutsu]
- A technique utilizing Earth Chakra, Focus, Condense, and Burst
- Handseals: Boar, Dog, Ox, Dragon
- Rank: B
- Effect: A technique where the user channels their chakra into the ground they are standing upon, tempting the opponent to attack. If taking the bait the user jumps back and as the opponent steps onto that spot the opponent is greeted with a burst of spikes emerging from the ground. Criss crossing in various directions, to immobilize the opponent while inflicting

Earth Release • Mud Bubble [Doton • Deido Suihou no Jutsu]
- A technique utilizing Earth Chakra, Materialization, Orb, and Focus
- Handseals: Ram, Ox, Rat
- Rank: B
- Effect: A technique where the user brings up a sphere shaped prison around their opponent, encasing them within a prison of mud. The mud being so thick the opponent cannot even see through it. If left in there long enough, one could end up suffocating with the lack of oxygen. This prison must be contained with hand contact on the bubble, and once the hand is removed from the bubble the jutsu can be instantly broken free from within.

Earth Release • Underworld Swamp [Doton • Yomi Numa]
- A technique utilizing Earth Chakra, a State Change, Difuse, Double Unfocus
- Handseals: Dog, Ox, Hare, Dog
- Rank: A
- Effect: A technique where the user channels their chakra into the ground, changing the state of the ground from a normal earth to a swampy area. This happening all simultaneously as the chakra is difused and breaks apart the ground into its new swamp form. In this form, the swamp if very sticky and slipper, and can trap an opponent very easily and can cause an opponent to sink down into the ground and drown in the swamp if not careful

Earth Release • Stone Avalanche [Doton • Iwa Nadare]
- A technique utilizing Earth Chakra, Focus, Unfocus, and Double Burst
- Handseals: Dog, Dragon, Dog, Ox, Dragon
- Rank: A
- Effect: A technique often used by one whom is rushing up the side of an earth wall. Their chakra breaking up the earth as they run up, finally activating the jutsu causing it to be released as a burst of rock crashing down towards the ground. This technique has the power to burry an opponent under rocks, but does not boast alot of crushing power

Earth Release • Graveyard Soil [Doton • Hakachi Dojou no Jutsu]
- A technique utilizing Double Earth Chakra, Double Burst, and Focus
- Handseals: Ox, Dragon, Dog, Ox, Dragon
- Rank: A
- Effect: A technique considered the beefed up version of the Earth Grip Skill. Grabbing at the opponent and bringing them down and pinning them to the ground. These hands can extend very far, and entirely made of clay. // Chakra Drain 175% to initiate, 30% per hand // The strength of the hands is equal to one fourth of the users total strength, with each additional hand that amount goes up and makes the force to break free greater. If the amount of hands binding the opponent exceeds their strength it will take more then one post to get out

Earth Release • Earth Barrier Raging Wave [Doton • Tsuchi Shouheki Gekido Nami no Jutsu]
- A technique utilizing Double Earth Chakra, Unfocus, Burst, and Infuse
- Handseals: Ox, Dog, Dragon, Horse
- Rank: A
- Effect: A technique uses where the user generates a good wealth of chakra into the ground. This chakra flowing through and weakening the ground under the opponent. Upon attacking the opponent and releasing this jutsu, this wave is what is carried over towards them in the wake of the attack. Pelting them with debris, rock, and sand.

Earth Release • Mud Rush Wave [Doton • Deido Sattou Nami no Jutsu]
- A technique utilizing Earth Chakra, and High level Unfocus
- Handseals: Dog, Ox
- Rank: A
- Effect: A technique where the user gathers an incredible amount of chakra within their chest, expanding out their chest far out then it normally can be expanded. The user opens up their mouth and releases a rushing wave of Mud from their mouths. This incredible mass of mud is devastatingly powerful and can merely push over many individuals and drown them in mud. After the jutsu is used, the mud hardens to trap anything within it.


Last edited by Foot+Prints on Fri Dec 19, 2008 10:44 pm; edited 2 times in total
Foot+Prints
Foot+Prints
Konoha Jounin
Konoha Jounin

Number of posts : 223
Age : 29
Location : Where eva the Hot Chicks are at
Country : Konohagakure no Sato
Element : Wind
Element #2 : Fire
Registration date : 2008-10-06

Ninja Profile
Health Bar:
Akisame Yokoburi [ Done] Left_bar_bleue100/100Akisame Yokoburi [ Done] Empty_bar_bleue  (100/100)

http://www.narutop.ingoo.us

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Post by Foot+Prints Fri Dec 19, 2008 10:33 pm

Wind based techniques that tend to bend towards a cutting variety of skills being the strongest attack element

Wind Release • Conservation of Breathing [Fuuton • Kyou Iki no Jutsu]
- A technique utilizing Wind Chakra
- Handseals: Rooster
- Rank: E
- Effect: A technique where the user flows chakra into their lungs, creating air within their own lungs. Basically giving them extra oxygen so that they have to breathe less and can also go without breathing for a short period of time for various reasons.

Wind Release • Aerial Bird Barage [Fuuton • Kakuu Tori Rendan]
- A technique utilizing Wind Chakra and Materialization
- Handseals: Ram, Rooster
- Rank: D
- Effect: A skill where the user gathers their chakra through the air. Within the air, there is a multitude of birds created. These birds made of pure wind fly off towards the opponent, flying at a fast pace in order to strike them very quickly. Normally this jutsu can be executed fast enough where the opponent barely has time to even completely evade the attack.

Wind Release • Mouth Gale [Fuuton • Kaikou Jinpuu no Jutsu]
- A technique utilizing Wind Chakra and Burst
- Handseals: Rooster, Dragon
- Rank: D
- Effect: A skill where the user gathers chakra within their mouth, firing it off as a large burst. Capable of deflecting projectiles and reflect them back towards the opponent, as well as difusing some ninjutsu and weakening their strength such as Katon jutsu.

Wind Release • Projectile Push [Fuuton • Tobidogou Maishin no Jutsu]
- A technique utilizing Wind Chakra and Infuse
- Handseals: Rooster, Horse
- Rank: D
- Effect: A skill imbueing wind chakra into a users projectiles. Activating the jutsu while the projectiles are in flight, a burst of wind flows from the projectile making them fly faster to increase their damage. Seeing as how they suddenly go faster, its also a suprise to the opponent

Levitation Technique [Furo-to No Jutsu]
- A technique utilizing Wind Chakra and Burst
- Handseals: Dragon, Rooster
- Rank: D
- Effect: A technique where the user having chakra flowing into their feet, begin to create wind chakra. This wind chakra fires off with a burst, levitating the user high up into the air. Using bursts of wind to flow about the air making the person 'levitate'. However, this makes the movement within the air very erractic and slightly uncontrollable.

Wind Release • Bursting Air Shot [Fuuton • Heki Tei Dama]
- A technique utilizing Wind Chakra and Burst
- Handseals: Rooster
- Rank: D
- Effect: A skill where the user brings about wind chakra into the palm of their hands. This chakra infused through the hand eventually reaches a point where no more chakra can be used for the jutsu. At that point, from the hand a burst of wind emerges being about as large as the palm.

Wind Release • Wind Kunai [Fuuton • Kaze Kunai]
- A technique utilizing Wind Chakra, Materialize, and Infuse
- Handseals: Dog, Ram, Rooster
- Rank: C
- Effect: A skill where the user mixes their chakra with the wind around them. Creating Kunai from the air and launching them at the opponent, this being a lesser powered version of the Kaze no Yaiba.

Wind Release • Whirlwind Column [Fuuton •Senpuu Hashira no Jutsu]
- A technique utilizing Wind Chakra, Spin, and Focus
- Handseals: Boar, Dog, Rooster
- Rank: C
- Effect: A technique where the user gathers wind chakra into the air, having it surround the opponent. The wind quickly begins to spin and is focused to spin faster and faster. As it surrounds the opponent it tries to draw them from the center into the spiralling winds. When added with projectiles, they are thrown about back and forth tossed between the winds making the idea of being inside the jutsu very deadly.

Wind Release • Spinning Repel Cycle [Fuuton • Supin Gun Junkan]
- A technique utilizing Wind Chakra, and Double Spin
- Handseals: Boar, Rooster
- Rank: C
- Effect: A skill where the user gathers a spiralling mass of wind within their hands. This spiralling wind is flat in shape and is a powerful offensive and defensive jutsu. Defensively, it can be used to repel projectiles away from the user and have those projectiles lay about them for their use. Offensively, it can be used while in the air against an opponent to send them spiralling down into the ground.

Wind Release • Aura of the Winds [Fuuton • Reiki Kaze no Jutsu]
- A technique utilizing Wind Chakra, Infuse, and Shield
- Handseals: Rooster, Horse, Dog
- Rank: C
- Effect: A technique where the user gathers chakra into the winds around them, having this invisible aura around them that offers protective. The winds of this jutsu are capable of deflecting projectiles such as kunai, shuriken, and senbon. Larger projectiles though will be veared off course, but will still hit the user in a less fatal fashion.

Kaze Kuiki
- A dangerous wind sourronds that user in a sphere that is 5 meters in lenght and 3 meters in width as it protects them from any attack. This move is consider the greatest wind offensive and defensive justu.
- Handseals: Rooster, Horse, Dog, Rooster
- Rank: S
- Effect: The user is surronded by a vortex's of wind that is so dangrous it is hard for the enemy to approach it without getting cut or voilently thrown back.

Stage 1: Using tremendous amount of chakra and a long serious of hand seals wind starts to pick up around the user in a sphere by 5 meters in length and 3 meters in width. The wind that the user is inside starts to spin at a rate of 80 Mph. The user is then lifted off the ground only 3 meters and sits their without moving. Anything that is not away from the user within 10 meters will be pulled in and violently thrown in another direction or will get sliced in to peices

Stage 2: After the user is in the air the user lets out a loug screaming causing the sphere of wind around them to start to grow bigger in size depending on the stenght on the users nin.Once the sphere starts to expand the ground under the user is destroyed and anything the sphere hits is damaged by wind cutters and goes flying back half the distance of the winds speed in meters.

Stage 3: After stage one the sphere then compresses back to its normal size and starts to pick up violent speed again then it seems the sphere around the user starts to bubble as if it is about to exploded but wind cutters the size of 3 meters wide and 2 meters in width shoot out of the sphere.The amount of cutters depend on the amount of nin the user has.The cutters go in any direction of 180 degress around the user. If the enemy is hit by the cutters then they will be hurt on a great scale and will be thrown back on half the speed of the wind cutters in meters.

Stage 4: The final stage of Kaze Kuiki the user is then set down to the ground with his sphere of wind still around him then the user can move around while the sphere is still around him making it very hard for any tai or projectile attacks to come close to hurting the user. This last for only five turns as the user can still use some of his offensive attacks like the wind cutters.Or go on to the defensive moves as such as the sphere that expands.


Fuuton - Tsuin Doragon no Jutsu (Wind - Twin Dragon Technique)
- A technique utilizing Wind Chakra.
- Handseals: Dragon (reverse dragon)
- Rank: B
- Effect: Requires the only seal of dragon. It utilizes the element of wind to create two dragons that swirl around the user and can be moved through the air by chakra usage towards a target. The two dragons become feirce winds and collect any debris or anything that swirl around within it, and charge towards an enemy, slashing at them with fierce winds and a powerful blow. If the seal is formed upsidedown, the wind dragons can be used in a vaccuum sort of way; basically when the dragon's hit the user, the only effect it has on them is that it sucks the air out of them, causing lack of oxygen and possible suffocation.
- Drawback: If used incorrectly, or not strong enough to weild this technique, the jutsu could backfire. Expecially dangerous when using reverse version, if not utilized well, suffocation could become your downfall.
- Description: When created, it becomes two twin dagons, about 5 feet in diameter, length varies to the distance of the opponent. They look like traditional chinese dragons, no color since wind is transparent, color can change to the debris that is collected


Last edited by Foot+Prints on Fri Dec 19, 2008 10:50 pm; edited 2 times in total
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Konoha Jounin
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Post by Foot+Prints Fri Dec 19, 2008 10:36 pm

Wind Release • Cutting Whirlwind Technique [Fuuton • Kamaitachi]
- A technique utillizing Wind Chakra, Spin, and Infuse
- Handseals: Horse, Boar, Rooster or charge Wind Chakra into a Fan and Swing
- Rank: C
- Effect: A technique named after a mythological creature of wind. The user either performing the handseals or channeling wind chakra into a fan can release a powerful wave of wind towards the opponent. Within the wind are small spinning sickles of wind that can cut into the opponent, and deflect projectiles at the same time



Wind Release • Daitoppa [Fuuton • Great Breakthrough]
- A technique utilizing Wind Chakra, Difuse, and Unfocus
- Handseals: Rooster, Dog, Hare
- Rank: C
- Effect: A technique where the user concentrates a great deal of wind chakra up through the chest, the neck, and into the mouth. Firing forth a large amount of wind that is spreadout and covers a large area. This wind is a very powerful wind capable of blowing back many things that are caught within its path.

Wind Release • Rolling Wind Orb [Fuuton • Ro-ru Uindo Gan]
- A technique utilizing Wind Chakra, Orb, and Burst
- Handseals: Boar, Rooster, Dragon
- Rank: C
- Effect: A skill in which creates a large mass of wind in front of the user. This wind spiralling around one another creating a large orb. This orb of wind is then fired off in a large burst that rolls along the ground. Bringing up a stream of dust all around it, clouding its true location making it harder to dodge

Wind Release • Air Cutter [Fuuton • Zankuuha]
- A techinique utilizing Wind Chakra, and Double Burst
- Handseals: Dragon, Rooster, Dragon or have Arm Cannons Implanted
- Rank: C
- Effect: A technique that can be done in one of two ways. Normally, the user can channel a great deal of chakra within their hand as they get a lock upon the opponent. Releasing an incredible blast of wind from their hands, easily capable of blowing back things not attached to the ground and projectiles. The two ways in which it can be done, is either using handseals or channeling a create amount of wind chakra through Arm Cannons

Wind Release • Wind Blade [Fuuton • Kaze no Yaiba]
- A technique utilizing Wind Chakra, Materialization, and Double Focus
- Handseals: Dog, Ram, Dog, Rooster
- Rank: B
- Effect: A skill where the user gathers chakra into the winds around them, forming it together to create a focused mass of wind. This focused mass of wind being materialized into a blade is thrown towards the opponent. This is a very dangerous jutsu as nothing is said to be able to stop a the blade of wind

Wind Release • Barrage of Tornados [Fuuton • Rendan no Gufuu]
- A technique utilizing Wind Chakra, Double Burst, and Spin
- Handseals: Rooster, Dragon, Boar, Dragon
- Rank: S
- Effect: A skill where the user gathers their chakra into the air around them causing the winds in the air to circle about creating spiralling masses of wind. These spiralling masses of wind then launch off various towards to come crashing down towards the opponent. Tearing through the earth and tossing aside all that get within their path. The user can have them go in a straight line, or scatter them about

Wind Release • Flowing Wind Fist [Fuuton • Furouindo Ken]
- A technique utilzing Wind Chakra, Condense, and Double Burst
- Handseals: Dragon, Boar, and Rooster
- Rank: B
- Effect: A skill where the user gathers a great amount of wind chakra within their fist. This amount of wind flowing around the hand, continues to be condensed and can be released at any time. The user either stays stationary or rushes the opponent. Firing off a powerful burst of wind when releas, spreading over an area that is ten times larger in all sense of the users fist

Wind Release • Great Cutting Whirlwind Technique [Fuuton • Dai Kamaitachi]
- A techinique utilizing Wind Chakra, Spin, and Double Infuse
- Handseals: Horse, Rooster, Boar, Horse or charge Chakra into a fan and swing
- Rank: B
- Effect: A skill named after a powerful mythological creature. An upgrade to the Kamaitachi skill, the user will send forth a great amount of spiralling winds towards the opponent. These winds so powerful they are able to cut through trees easily, able to level a good amount of forrest area within seconds. This is a helpful jutsu when trying to fish out a hiding opponent or crush them while they are hiding in the trees

Wind Release • Air Clone [Fuuton • Tei Bunshin]
- A technique utilizing Wind Chakra, Double Infuse, and Focus
- Handseals: Rooster, Horse, Dog
- Rank: B
- Effect: A skill in which creates a tangible clone. This clone being created from the air, it can have different properties depending on the air properties. If used in a warm air setting, the bunshins taijutsu attacks will have a burning sensation to them. If used in a windy air setting, the bunshins taijutsu attacks will create cuts on the opponents body. If used in a rainy air setting, the bunshins taijtusu speed will be greater.

Wind Release • Ultimate Air Cutter [Fuuton • Zankuukyokuha]
- A technique that utilizes Double Wind Chakra, and Double Burst
- Handseals: Dragon, Rooster, Dragon, Rooster or Arm Cannons
- Rank: B
- Effect: A skill that is a build up upon the original Air Cutter Ability. Using both hands, the user gathers a large amount of chakra int the palms of their hands firing off a destructive blast of air capable of destroying solid objects that are within its immediate path. Tearing up land and rocks along. This jutsu can also be fired through Arm Cannons, however the major con of this jutsu is it leaves the user open to immediate attack.

Wind Release • Grand Tornado Skill [Fuuton • Gougi Tatsumaki no Jutsu]
- A technique that utilizes Wind Chakra, Double Spin, and Double Burst
- Handseals: Dragon, Boar, Rooster, Boar, Dragon
- Rank: A
- Effect: A skill being known for its legendary destructive power, creating a large spiral of wind within the air launching down a grand tornado. Having the power to suck up the nearby surrounds and rip apart many things within its path. This jutsu however very powerful, is hard to control and making it quite dangerous to use.

Wind Release • Grand Hurricane Skill [Fuuton • Gougi Gufuu no Jutsu]
- A technique that utilizes WInd Chakra, Double Spin, Difuse, and Burst
- Handseals: Dragon, Boar, Hare, Boar, Rooster
- Rank: A
- Effect: A skill being known for its legendary destructive power in which is controlled by the user, howevering while this jutsu is in use the user cannot use any other jutsu. The damage of the jutsu increases with the chakra control of the individual.

Wind Release • Giant Falcon Blast [Fuuton • Kyojin Taka Bakuha]
- A technique utilizing Wind Chakra, Materialize, Focus, Difuse, and Condense
- Handseals: Ram, Dog, Boar, Hare, Rooster
- Rank: A
- Effect: A skill where the user brings forth a large incarnation of wind. Emerging from the body a great spiralling mass of wind emerges. Forming into a very large falcon, this falcon has bunshin type intelligence and is capable of fighting on its own will. Because of the chakra forms involved with it, it can take quite a beating before it disappates.

Wind Release • Orb of the Storm [Fuuton • Kyuusai Suto-mu no Jutsu]
- A powerful wind jutsu, having said to be a match for the Rasengan incorporating Wind Chakra, Spin, and Condense
- Handseals: ----
- Rank: A
- Effect: A skill known for being the match of the Rasengan, being created by the villages top jutsu developers after hearing of the Rasengans power. This jutsu causes wind to spin and condense within the hand. This form does not have a definately shape, but is often referred to being an orb with various bumps surrounding its surface. This jutsu contains a powerful storm within the palm of the hand, and the strength of this jutsu comes purely from the release. Sending a power storm of wind out to the opponent, casting them back within its wake.

Wind Release • Eye of the Storm [Fuuton • Me Suto-mu no Jutsu]
- A technique that utilizes Wind Chakra, Double Spin, and Difuse
- Handseals: Rooster, Boar, Hare, Boar
- Rank: A
- Effect: A skill which can be both a pro and a con to the user of this jutsu. Within thhe fifty foot radius of the inside of this jutsu is a calm battlefield. While on the outside is an additional thirty foot radius of a fierce wind storm. With powerful wind which can slice into the body and trap the opponent within a twirling vortex.

Wind Release • Infinite Dust Great Breakthrough [Fuuton • Mugen Saijin Daitoppa]
- A technique utilizing Wind Chakra, Difuse, Burst, and Condense
- Handseals: Rooster, Boar, Hare, Dragon
- Rank: A
- Effect: A skill where the user gathers a large amount of wind within the chest. Heaving their chest cavity expand as it is condensed together within the body. When breathed out, it fires off within a large burst which quickly difuses through the air. Catching up a great deal of sand, debris, and various grainy materials upon the ground. This technique can send projectiles back at the opponent while doing damage of its own.
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Konoha Jounin
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Post by Foot+Prints Fri Dec 19, 2008 10:42 pm

Techniques which are known as sealing skills, having a great deal of uses.

Fuuja Houin 'Evil Sealing Method'
- A technique used to hold back curses
- Handseals: Dragon, Monkey, Boar, Horse, Ox, Dog, Serpent, Hare, Rooster, Goat, Rat, Horse, Ox, Goat, Dragon, Serpent
- Rank: B
- Effect: The user writes the needed kanji symbols upon the floor and upon the beholder of a curse. The seals move onto the beholder of the cursed seals body and creates a barrier around the curse. This prevents the curse from leeching onto the person and taking effect, however this does not fully work on the cursed seal. As long as the user has the will to fight back the curse seal, it shall keep it back.

Ho/Mizu/Kaze/Tsuchi/Rai Houin 'Fire/Water/Wind/Earth/Lightning Sealing Method'
- A technique used to seal away either Fire, Water, Wind, Earth, or Lightning as a result from a jutsu.
- Handseals: Dragon, Serpent, Dragon, Horse, Rat, and [Ho: Dragon, Mizu: Serpent, Kaze: Rooster, Tsuchi: Ox, Monkey]
- Rank: C
- Effect: The user rolls out the necessary scroll and performs the necessary handseals in order to seal the element wanted to be sealed within the parchment

Fuukoku Houin 'Dark Sealing Method':
- A Fuuinjutsu used in conjunction with the Shikoko Mujin, to seal a body within a container
- Handseals: Dragon, Serpent, Rooster, Dog
- Rank: C
- Effect: helps keep an ally alive when wounded in battle and there is no immediate treatment

Shikoko Mujin 'Four Dark Mist Array':
- A Fuuinjutsu used in conjucntion with the Seishingan Drug, softening the effects of the drug from death to a temporary coma
- Handseals: Boar, Hare, Ox
- Rank: C
- Effect: Keeps a person from dying and will keep them alive preserving them so that they may survive temporary effects or even permanant effects until they are ready to be treated.

Doku Houin 'Poison Sealing Method':
- A special fuuinjutsu utilizes by taking a tag and slapping it onto a body and then activating the seal. This seal draws all the poison within the body towards that seal and then imbues the poison into the seal.
- Handseals: Dragon, Serpent, Dragon, Horse, Rat, Horse
- Rank: B
- Effect: Extracts poison and places it into a seal to stop the poisons effects.

Genjutsu Fuuin 'Illusion Skill Seal':
- A special fuuinjutsu utilizing the illusion mark. When placed upon an opponent it fully incapacitates their ability to utilize any sort of genjutsu.
- Rank: S
- Effect: Makes an opponent unable to use genjutsu.
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Post by The Snake God Fri Dec 19, 2008 11:14 pm

Approved for AKatsuki if mods approve your app.

-Neo AKtasuki Leader Gabriale-
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Post by Foot+Prints Fri Dec 19, 2008 11:19 pm

thanks.
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Post by Saruno Kazura Sat Dec 20, 2008 1:52 pm

Hold on gabe, unlike most mods, i check the application. Smile

1) Your Kekkei Genkai is your special Characteristic, so please add that to the spot. As for the effect, just place, the wind thing.

2) History is fine, approved on that motive.

3) Jutsus, Please put them in the template, Which is found on the Jutsu Creation part of the site, please change accordingly.

4) That is all for now. ~

Zane-kun. ~
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Post by Yun Disukai Sat Dec 20, 2008 2:04 pm

Why is He creating another App?
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Post by Saruno Kazura Sat Dec 20, 2008 2:41 pm

Not sure.
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Post by The Snake God Sat Dec 20, 2008 6:46 pm

I know, I approved my portion for akatsuki. I was waiting on a mod to cratique the remainder of the app.
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Post by Foot+Prints Sat Dec 20, 2008 7:16 pm

Saruno Kazura wrote:

3) Jutsus, Please put them in the template, Which is found on the Jutsu Creation part of the site, please change accordingly.
Thats basically redoing the entire jutsus,
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Post by Yun Disukai Sat Dec 20, 2008 7:18 pm

Why are you Making another Character Application, Answer me Please and thanks.
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Post by Foot+Prints Sat Dec 20, 2008 10:06 pm

Because you can have more than one Characters.
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Post by Yun Disukai Sat Dec 20, 2008 10:07 pm

Rule #9


9. Untill informed otherwise, you may have one character and one account only.
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Post by Saruno Kazura Mon Dec 22, 2008 1:22 pm

Yeah, we can only have 1 character until we have more people on the site, okay?
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Post by Foot+Prints Wed Dec 24, 2008 4:03 pm

Cool but don't delete it.
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Element : Wind
Element #2 : Fire
Registration date : 2008-10-06

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Post by Saruno Kazura Wed Dec 24, 2008 4:24 pm

I'll just lock it until you need it, okay?
Saruno Kazura
Saruno Kazura
Kazekage
Kazekage

Number of posts : 311
Age : 34
Location : .:;:. A place in the Darkness, finding a Purpose in life .:;:.
Country : Sunagakure no Sato
Element : Lightning
Element #2 : Wind
Registration date : 2008-10-04

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